creating alt-ctrl games
AS FEMINIST ART PRACTICE
Can we change our political landscapes by diversifying the people who make the games we play?
• 6. July - 31. July
• Based in Berlin, Germany
• Four weeks, full-time
• Small class of participants
Artist / Student (Full Time)
€1995 until 10. June, regular fee €2225
Freelancer
€2125 until 10. June, regular fee €2395
Professional
€2395 until 10. June, regular fee €2525
APPLY BELOW!
course
description
Video games are the medium of the 21st century. While the indie movement enabled a lot folks to go out and make their own ideas a video game reality, the field is still very limited to white and cis-males. The aim of this program is to enable more people to do that.
This ambitious program will use open tools for narrative game making. Video games are a great medium to tell stories, but making games can be quite challenging as it incorporates various types of media. Which is great because it opens doors to very different kinds of game we can create! We can cater to our strengths and interests and gain insights into others and learn new things! All while sharing our experiences!
in this program you’ll be introduced to
Godot as 2D or 3D game engine,
Krita digital painting program
Blender 3D
an open source digital audio workstation (DAW)
non-linear writing tools
electronics and simple circuitry for creating interactive artworks
basic programming using Arduino microcontrollers
toolkits and platforms for making experimental games
context and inspiration: what’s happening in different experimental play communities today?
modern play landscape from a variety of perspectives
hands-on individual and collaborative group work
opportunities for introspection and self-reflection with others
critical and conceptual development of projects for a group exhibition
a variety of guest speakers with varying perspectives and relevant practices
gain knowledge around professional development for artists and creatives
engage with the local network through weekly potlucks and other events
get to know an amazing network and community of like-minded creative beings and potential future collaborators
course outline
Week 1: Intros and Bonding :)
In this first week we’ll spend lots of time getting to know each other, sharing past works, discussing and playing games, learning about different types of narrative games, and starting to think about and prototype initial ideas for game play. We’ll also get started playing with simple electronics and see how technology can hinder or enhance how we design games.
Week 2: Tech and tools
In our second week we begin working with Godot as game engine, as well as plugins, and get started with 2D and 3D asset creation using Krita and Blender. We’ll also get a bit more into advanced electronics and prototyping.
Week 3: Story, Sound, and Materials
In this third week, we focus on non-linear writing and audio assets, plus materials and advanced prototyping and begin to bring all the elements we’ve learned thus far together to conceive of our final games.
Week 4: Exhibition preparations
The final week is dedicated to synthesis and presentation. With mentorship and technical support, participants finalize their projects, translating their experiments and ideas into cohesive pieces. The course culminates in the documentation and public presentation of works created during the program, showcasing the unique games developed with a public audience including discussions about our time together, and why diversity in games matters.
who is this program for?
This program is for digital artists, creative coders, game-modders, art-games communities, experience designers, immersive theatre writers, personal-games advocates, story-tellers, performance artists, street game enthusiasts, and champions of the playful as we spend a month this summer combining technology, storytelling, and experimental games through a feminist lens. It’s geared toward anyone involved in creative projects that wish to begin incorporating interactivity, electronics, sound, and experimental games and experiences into their work or practice. The course approaches game-making from an introductory level. No prior experience is required.
guest instructors
lislis
Creative Technologist, Activist, Artist
lislis is a creative technologist, activist and artist based in Berlin. Coming from software development, lislis has a strong focus on tech infrastructure and open source software but also explores playful interactions, interfaces and video games. They give workshops and trainings around all things programming, digital self-defense and online privacy. In their artistic work and collaborations you can see complex (cyber-) feminist themes merge with simple mechanics in installative or digital forms.
program facilitator
Rachel Uwa
Artist, Educator
Rachel Uwa is an artist and educator with a background in audio engineering and visual effects. She founded the School of Machines, Making & Make-Believe in Berlin, Germany in 2014, an independent school hovering at the intersection of art, technology, design, and human connection. Rachel specializes in working with communities and through her work aims to make the technical sector more diverse and inclusive. She uses technology as a catalyst to encourage others to become more critically-minded, and more deeply engaged with their surroundings and with themselves.
Program Application Form
Thanks for your interest in our Summer 2026 Program! We will accept participants on a rolling basis, so we encourage you to submit your applications early. After applying, we will contact you within a few days to schedule an interview.
Women and persons from under-represented communities in the tech field highly encouraged to apply! No prior experience required. This is an emerging field. Not many people have experience in these areas. We hope to help change that!
Please note: We are currently self-funded and do not have the ability to provide scholarships at this time.
If you are a working professional, please inquire with your company about covering the costs of your tuition as part of professional development. If you are currently a university student, consider asking your school administrators if they provide funding assistance. Several past participants have received financial support in these ways. Best of luck!